But let's cross our fingers that Sony will eventually cave: mods are great, and I hope to see them spread. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package.
If Xbox becomes the only console platform that allows mods, it gains a major advantage over the PS4. A comprehensive bugfixing mod for Fallout 4. And it bodes well going forward too: Bethesda is one of the most important developers out there when it comes to mod ecosystems, but I could easily see other developers following suit if we start to see a much longer tail for Fallout 4 sales as a result. Xbox One just became the preferred platform for Fallout 4, and more importantly, for the Skyrim Special Edition out later this year.
Which is a real shame, and a big win for Microsoft. That's what I get from the ' approve user mods the way they should work' phrase.
but it appears that Sony had more restrictions still, and Bethesda decided that it had become unworkable. Mod support on Xbox One is already a different beast from the anything-goes frontier on PC - no copyrighted material, no nudity, no child murdering, limited file size, etc. To read between the lines a little, it sounds like Sony was in support of mods on a theoretical level, but that the console manufacturer had too many restrictions for Bethesda to feel like it would be providing true mod support.